Basic concepts of Object-Oriented Programming: Objects, Classes
Object-Oriented Programming (OOP) is a programming paradigm
that uses "objects" to model real-world entities. Here’s a brief
overview of some fundamental concepts:
1. Objects
- Definition: Objects are instances of classes. They
represent real-world entities or concepts in code and encapsulate data and
behavior.
- Attributes: These are the data fields or properties of an
object. For instance, in a `Car` object, attributes might include `color`,
`model`, and `year`.
- Methods: These are functions or procedures that operate on
the data within an object. For example, a `Car` object might have methods like
`start()`, `accelerate()`, and `brake()`.
2. Classes
- Definition: A class is a blueprint or template for
creating objects. It defines a type of object according to the data it holds
and the methods that operate on that data.
- Structure:
- Attributes: These
are defined within the class to represent the properties of objects created
from the class.
- Methods: These are
defined within the class to perform operations on the attributes or provide
functionalities related to the objects.
- Example:
class Car
{
private:
std::string color;
std::string model;
int year;
public:
Car(std::string c, std::string m, int y)
: color(c), model(m), year(y) {}
void start() { /* code to start the car
*/ }
void accelerate() { /* code to accelerate
*/ }
void brake() { /* code to brake */ }
// Getter methods
std::string getColor() { return color; }
std::string getModel() { return model; }
int getYear() { return year; }
};
In the example
above, `Car` is a class with attributes `color`, `model`, and `year`, and
methods `start()`, `accelerate()`, and `brake()`.
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