Introduction to OOP
Object-Oriented Programming (OOP) is a programming paradigm that organizes software design around objects rather than functions and logic. Java is an object-oriented language that follows the principles of OOP to make the code more modular, reusable, and scalable.
Key Principles of OOP
Encapsulation:
- Wrapping data (variables) and methods together in a single unit (class).
- Achieved using access modifiers like
private
,protected
, andpublic
. - Example: Using getter and setter methods to access private data.
Abstraction:
- Hiding implementation details and exposing only essential features.
- Achieved using abstract classes and interfaces.
Inheritance:
- Creating a new class based on an existing class to promote code reuse.
- Achieved using the
extends
keyword for class inheritance.
Polymorphism:
- Ability of a function or object to take multiple forms.
- Achieved using method overloading (same method name but different parameters) and method overriding (subclass redefines a method from its superclass).
Objects and Classes in Java
1. Class in Java
A class is a blueprint for creating objects. It defines properties (fields/variables) and behaviors (methods/functions) that its objects will have.
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