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Wednesday, February 5, 2025

Object Oriented Programming, objects and classes

Introduction to OOP

Object-Oriented Programming (OOP) is a programming paradigm that organizes software design around objects rather than functions and logic. Java is an object-oriented language that follows the principles of OOP to make the code more modular, reusable, and scalable.

Key Principles of OOP

  1. Encapsulation:

    • Wrapping data (variables) and methods together in a single unit (class).
    • Achieved using access modifiers like private, protected, and public.
    • Example: Using getter and setter methods to access private data.
  2. Abstraction:

    • Hiding implementation details and exposing only essential features.
    • Achieved using abstract classes and interfaces.
  3. Inheritance:

    • Creating a new class based on an existing class to promote code reuse.
    • Achieved using the extends keyword for class inheritance.
  4. Polymorphism:

    • Ability of a function or object to take multiple forms.
    • Achieved using method overloading (same method name but different parameters) and method overriding (subclass redefines a method from its superclass).


Objects and Classes in Java

1. Class in Java

A class is a blueprint for creating objects. It defines properties (fields/variables) and behaviors (methods/functions) that its objects will have.

Syntax of a Class






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