In C++, control structures allow you to control the flow of execution in your programs. These structures dictate how statements are executed based on conditions or repetitions. The main control structures are:
1. Sequential Control
- This is the default mode where the statements are executed one after the other in the order they are written. There is no decision-making or repetition involved.
Text Data:
- Each statement in a program is executed in sequence unless otherwise altered by control structures.
- For example:
int a = 5;
– This statement is executed.int b = 10;
– This is executed immediately after the previous statement.
2. Selection Control Structures
- These structures allow the program to make decisions and execute certain sections of code based on conditions.
Types:
a) if
statement:
Executes a block of code if a specified condition is true.
Text Data:
if (condition)
– If the condition evaluates totrue
, the code block following theif
statement is executed.else
– If the condition isfalse
, the code block following theelse
is executed.
Example:
if (age >= 18)
– Checks if age is 18 or more.else
– Executes if age is less than 18.
b) if-else-if
ladder:
Multiple conditions can be tested in sequence. If one condition is true, the associated block is executed, and the remaining conditions are ignored.
Text Data:
if (condition1)
– Checks first condition.else if (condition2)
– If condition1 is false, checks condition2.else
– Executes if none of the conditions are true.
c) switch
statement:
Provides a way to test multiple values for a single variable and execute different blocks of code depending on the value.
Text Data:
switch(expression)
– Tests the value ofexpression
.case value1:
– Ifexpression
equalsvalue1
, execute this block.case value2:
– Ifexpression
equalsvalue2
, execute this block.default:
– If none of the cases match, execute this block.
Example:
switch(day)
– Tests the value ofday
.case 1:
– Executes ifday
equals 1 (e.g., Monday).default:
– Executes ifday
is not matched to any case.
3. Repetition (Loop) Control Structures
- Loops are used when you need to repeat a block of code multiple times.
Types:
a) for
loop:
Used when you know in advance how many times the loop should run.
Text Data:
for (initialization; condition; increment/decrement)
– The loop continues as long as the condition is true.initialization
– Initializes a variable before the loop starts.condition
– Evaluates before each iteration; iffalse
, the loop ends.increment/decrement
– Updates the variable after each iteration.
Example:
for (int i = 0; i < 10; i++)
– Loops 10 times, fromi = 0
toi < 10
.
b) while
loop:
Repeats a block of code while a specified condition is true. The condition is checked before each iteration.
Text Data:
while (condition)
– As long as the condition is true, the loop runs.
Example:
while (count < 5)
– Loops as long ascount
is less than 5.
c) do-while
loop:
Similar to the
while
loop, but the condition is checked after the code block has been executed, meaning the loop will run at least once.Text Data:
do { ... } while (condition);
– Executes the code once before checking the condition.
Example:
do { sum += x; } while (x > 0);
– Addsx
tosum
at least once and continues whilex
is greater than 0.
4. Jump Control Structures
- These are used to interrupt the normal flow of control in loops or switch cases.
Types:
a) break
statement:
Used to exit from a loop or
switch
statement prematurely.Text Data:
break;
– Causes the loop or switch to terminate immediately.
Example:
if (x == 5) break;
– Exits the loop ifx
equals 5.
b) continue
statement:
Causes the loop to skip the current iteration and move to the next one.
Text Data:
continue;
– Skips the remaining code and starts the next iteration of the loop.
Example:
if (x % 2 == 0) continue;
– Skips the iteration ifx
is even.
c) return
statement:
Exits a function and optionally returns a value to the caller.
Text Data:
return value;
– Exits the function and returns the value.
Example:
return 0;
– Returns 0 to indicate successful program execution.
In summary, control structures in C++ manage the flow of a program by allowing decision-making (selection), repeating actions (loops), and handling early exits (jump control). Understanding and using these control structures effectively is critical for developing complex and efficient programs.
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