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Wednesday, February 11, 2026

Waterfall and Prototype Models

 

Waterfall Model

 

The Waterfall Model was the first Process Model to be introduced. It is also referred to as a linear-sequential life cycle model. It is very simple to understand and use. In a waterfall model, each phase must be completed before the next phase can begin and there is no overlapping in the phases.

The Waterfall model is the earliest SDLC approach that was used for software development.

The waterfall Model illustrates the software development process in a linear sequential flow. This means that any phase in the development process begins only if the previous phase is complete. In this waterfall model, the phases do not overlap.

Waterfall Model - Design

Waterfall approach was first SDLC Model to be used widely in Software Engineering to ensure success of the project. In "The Waterfall" approach, the whole process of software development is divided into separate phases. In this Waterfall model, typically, the outcome of one phase acts as the input for the next phase sequentially.

The following illustration is a representation of the different phases of the Waterfall Model.

SDLC Waterfall Model

 

 

The sequential phases in Waterfall model are −

  • Requirement Gathering and analysis − All possible requirements of the system to be developed are captured in this phase and documented in a requirement specification document.
  • System Design − The requirement specifications from first phase are studied in this phase and the system design is prepared. This system design helps in specifying hardware and system requirements and helps in defining the overall system architecture.
  • Implementation − With inputs from the system design, the system is first developed in small programs called units, which are integrated in the next phase. Each unit is developed and tested for its functionality, which is referred to as Unit Testing.
  • Integration and Testing − All the units developed in the implementation phase are integrated into a system after testing of each unit. Post integration the entire system is tested for any faults and failures.
  • Deployment of system − Once the functional and non-functional testing is done; the product is deployed in the customer environment or released into the market.
  • Maintenance − There are some issues which come up in the client environment. To fix those issues, patches are released. Also to enhance the product some better versions are released. Maintenance is done to deliver these changes in the customer environment.

All these phases are cascaded to each other in which progress is seen as flowing steadily downwards (like a waterfall) through the phases. The next phase is started only after the defined set of goals are achieved for previous phase and it is signed off, so the name "Waterfall Model". In this model, phases do not overlap.

Waterfall Model - Application

Every software developed is different and requires a suitable SDLC approach to be followed based on the internal and external factors. Some situations where the use of Waterfall model is most appropriate are −

  • Requirements are very well documented, clear and fixed.
  • Product definition is stable.
  • Technology is understood and is not dynamic.
  • There are no ambiguous requirements.
  • Ample resources with required expertise are available to support the product.
  • The project is short.

 

 

Waterfall Model - Advantages

The advantages of waterfall development are that it allows for departmentalization and control. A schedule can be set with deadlines for each stage of development and a product can proceed through the development process model phases one by one.

Development moves from concept, through design, implementation, testing, installation, troubleshooting, and ends up at operation and maintenance. Each phase of development proceeds in strict order.

Some of the major advantages of the Waterfall Model are as follows −

  • Simple and easy to understand and use
  • Easy to manage due to the rigidity of the model. Each phase has specific deliverables and a review process.
  • Phases are processed and completed one at a time.
  • Works well for smaller projects where requirements are very well understood.
  • Clearly defined stages.
  • Well understood milestones.
  • Easy to arrange tasks.
  • Process and results are well documented.

Waterfall Model - Disadvantages

The disadvantage of waterfall development is that it does not allow much reflection or revision. Once an application is in the testing stage, it is very difficult to go back and change something that was not well-documented or thought upon in the concept stage.

The major disadvantages of the Waterfall Model are as follows −

  • No working software is produced until late during the life cycle.
  • High amounts of risk and uncertainty.
  • Not a good model for complex and object-oriented projects.
  • Poor model for long and ongoing projects.
  • Not suitable for the projects where requirements are at a moderate to high risk of changing. So, risk and uncertainty is high with this process model.
  • It is difficult to measure progress within stages.
  • Cannot accommodate changing requirements.
  • Adjusting scope during the life cycle can end a project.
  • Integration is done as a "big-bang. at the very end, which doesn't allow identifying any technological or business bottleneck or challenges early.

 



Prototype Model

The Software Prototyping refers to building software application prototypes which displays the functionality of the product under development, but may not actually hold the exact logic of the original software.

Software prototyping is becoming very popular as a software development model, as it enables to understand customer requirements at an early stage of development. It helps get valuable feedback from the customer and helps software designers and developers understand about what exactly is expected from the product under development.

What is Software Prototyping?

Prototype is a working model of software with some limited functionality. The prototype does not always hold the exact logic used in the actual software application and is an extra effort to be considered under effort estimation.

Prototyping is used to allow the users evaluate developer proposals and try them out before implementation. It also helps understand the requirements which are user specific and may not have been considered by the developer during product design.

Following is a stepwise approach explained to design a software prototype.

Basic Requirement Identification

This step involves understanding the very basics product requirements especially in terms of user interface. The more intricate details of the internal design and external aspects like performance and security can be ignored at this stage.

Developing the initial Prototype

The initial Prototype is developed in this stage, where the very basic requirements are showcased and user interfaces are provided. These features may not exactly work in the same manner internally in the actual software developed. While, the workarounds are used to give the same look and feel to the customer in the prototype developed.

Review of the Prototype

The prototype developed is then presented to the customer and the other important stakeholders in the project. The feedback is collected in an organized manner and used for further enhancements in the product under development.

Revise and Enhance the Prototype

The feedback and the review comments are discussed during this stage and some negotiations happen with the customer based on factors like time and budget constraints and technical feasibility of the actual implementation. The changes accepted are again incorporated in the new Prototype developed and the cycle repeats until the customer expectations are met.

Prototypes can have horizontal or vertical dimensions. A Horizontal prototype displays the user interface for the product and gives a broader view of the entire system, without concentrating on internal functions. A Vertical prototype on the other side is a detailed elaboration of a specific function or a sub system in the product.

The purpose of both horizontal and vertical prototype is different. Horizontal prototypes are used to get more information on the user interface level and the business requirements. It can even be presented in the sales demos to get business in the market. Vertical prototypes are technical in nature and are used to get details of the exact functioning of the sub systems. For example, database requirements, interaction and data processing loads in a given sub system.

Software Prototyping - Types

There are different types of software prototypes used in the industry. Following are the major software prototyping types used widely −

Throwaway/Rapid Prototyping

Throwaway prototyping is also called as rapid or close ended prototyping. This type of prototyping uses very little efforts with minimum requirement analysis to build a prototype. Once the actual requirements are understood, the prototype is discarded and the actual system is developed with a much clear understanding of user requirements.

Evolutionary Prototyping

Evolutionary prototyping also called as breadboard prototyping is based on building actual functional prototypes with minimal functionality in the beginning. The prototype developed forms the heart of the future prototypes on top of which the entire system is built. By using evolutionary prototyping, the well-understood requirements are included in the prototype and the requirements are added as and when they are understood.

Incremental Prototyping

Incremental prototyping refers to building multiple functional prototypes of the various sub-systems and then integrating all the available prototypes to form a complete system.

Extreme Prototyping

Extreme prototyping is used in the web development domain. It consists of three sequential phases. First, a basic prototype with all the existing pages is presented in the HTML format. Then the data processing is simulated using a prototype services layer. Finally, the services are implemented and integrated to the final prototype. This process is called Extreme Prototyping used to draw attention to the second phase of the process, where a fully functional UI is developed with very little regard to the actual services.

Software Prototyping - Application

Software Prototyping is most useful in development of systems having high level of user interactions such as online systems. Systems which need users to fill out forms or go through various screens before data is processed can use prototyping very effectively to give the exact look and feel even before the actual software is developed.

Software that involves too much of data processing and most of the functionality is internal with very little user interface does not usually benefit from prototyping. Prototype development could be an extra overhead in such projects and may need lot of extra efforts.

Software Prototyping - Pros and Cons

Software prototyping is used in typical cases and the decision should be taken very carefully so that the efforts spent in building the prototype add considerable value to the final software developed. The model has its own pros and cons discussed as follows.

The advantages of the Prototyping Model are as follows −

  • Increased user involvement in the product even before its implementation.
  • Since a working model of the system is displayed, the users get a better understanding of the system being developed.
  • Reduces time and cost as the defects can be detected much earlier.
  • Quicker user feedback is available leading to better solutions.
  • Missing functionality can be identified easily.
  • Confusing or difficult functions can be identified.

The Disadvantages of the Prototyping Model are as follows −

  • Risk of insufficient requirement analysis owing to too much dependency on the prototype.
  • Users may get confused in the prototypes and actual systems.
  • Practically, this methodology may increase the complexity of the system as scope of the system may expand beyond original plans.
  • Developers may try to reuse the existing prototypes to build the actual system, even when it is not technically feasible.
  • The effort invested in building prototypes may be too much if it is not monitored properly.

 

 


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